Tim Waskett
Hobbyist game developer

My games




I've been making games in my free time since 2010. Nowadays I use the Unity game engine but started by coding native Android games. I consider myself a designer-programmer and have made a number of games both on my own and as a collaboration. In particular, I have led several projects in the Gamkedo club and contributed to many more.

Although I specialise in coding, I also created many of the 3D art assets you'll see in my more recent games, using Blender. The low-poly flat-shaded style allows me to create recognisable assets in a short time. While not as proficient at art as I am at coding, I enjoy it nonetheless. Say hello on Twitter, or visit my itch.io page.

Other games I've worked on