Critical Alpha was developed using Unity as a collaborative project in the Gamkedo club. It is an arcade combat flight sim with procedurally generated landscape and missions, set across three time periods. I was the project lead, doing the majority of the coding and a large part of the 3D model creation. I wanted to recreate the feeling of the simple combat flight sims I loved to play in the early 90s, in particular the up-close dog-fighting that was so much fun.
Design Tim Waskett Game play programming Tim Waskett HUD design and programming Patrick Nugent 3D modelling Tim Waskett Caspar Dunant Chris DeLeon Jeremy Kenyon Sound design and music James C. Hoffman Special thanks to Sebastian Lague