Overtime was a Gamkedo club project led by Dan Lazar, designed as a networked multiplayer shooter set in an office environment. The weapons are all non-lethal with the aim being to score points by tagging your office co-workers with foam darts and the like. I designed the office arena and provided various 3D models of office items, such as a board room table, photcopiers, ceiling lights, and computer terminals. I also made the telepresence robot model, several of which roam the office and can be hacked using the computer teminals to act as a remote spy on the opposition. As well as the 3D model, I gave the telepresence robot the AI system to allow it to travel around the office without bumping into things or getting stuck. They also happen to all have my face on them, which was a placeholder image that never got updated!